Mobile SDK: versions and what is new
Last updated: 13 October 2026 · 13 min read
The Mobile SDK's versions and what each one changed.
Steps
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1.0.5: what changed
Android, React Native, Flutter and Unity are 1.0.5 (Unity: tag
unity-1.0.5). iOS has not changed and stays 1.0.4.- The camera's FileProvider is now the SDK's own class. Before, when the app or another library (for example unity-webview in a Unity game) also declared androidx's FileProvider, the Android build stopped at the manifest merge:
provider#androidx.core.content.FileProvider@authorities … collides with another value. - With 1.0.5 the build goes through with no extra settings. If you added
tools:replaceto the manifest because of this error, remove it: it switches off one of the two providers. - The camera works as before; nothing else changes.
To update, set the version to 1.0.5: Android
ai.clomni:messenger:1.0.5, React Native@clomni/[email protected], Flutterclomni_flutter: ^1.0.5, Unity#unity-1.0.5(then resolve with EDM4U). Nothing to do for iOS. - The camera's FileProvider is now the SDK's own class. Before, when the app or another library (for example unity-webview in a Unity game) also declared androidx's FileProvider, the Android build stopped at the manifest merge:
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1.0.4: what changed
All packages are 1.0.4: Android, iOS, React Native, Flutter and Unity (tag
unity-1.0.4).- When “Customer can't type” is off on a flow's buttons step, the text box stays under the buttons. The customer can pick a button or type the answer. Typing a button's name counts as picking it.
- After a “Turn off typing” step the customer can't write in this conversation. The lock stays after the flow is over: if the conversation is closed, the customer can only start a new one. Typing comes back at a question step, on handover to an agent, or when an agent writes.
- Flows that don't use these settings work as before. 1.0.3 and earlier don't see these settings: the text box is hidden while buttons wait and comes back when the flow is over.
To update, set the version to 1.0.4: Android
ai.clomni:messenger:1.0.4, React Native@clomni/[email protected], Flutterclomni_flutter: ^1.0.4, Unity#unity-1.0.4, iOSfrom: "1.0.4"or:tag => '1.0.4'. -
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1.0.3: what changed
All packages are 1.0.3: Android, iOS, React Native, Flutter and Unity (tag
unity-1.0.3).- The microphone button answers the moment it is touched: the circle, the timer and the vibration come at once.
- A one-second press is recorded too, and the “press and hold” hint no longer shows.
To update, set the version to 1.0.3: Android
ai.clomni:messenger:1.0.3, React Native@clomni/[email protected], Flutterclomni_flutter: ^1.0.3, Unity#unity-1.0.3, iOSfrom: "1.0.3"or:tag => '1.0.3'. -
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1.0.2: what changed
Android, React Native, Flutter and Unity are 1.0.2 (Unity: tag
unity-1.0.2). This time the iOS code changed too, so iOS is 1.0.2 as well.- Voice messages: press and hold the microphone button. Slide left to cancel, slide up to lock. You can listen before sending, at 1×, 1.5× or 2×.
- Photos and videos from the camera.
- Messages written offline wait in a queue and go out when the connection is back.
- Bare addresses such as
clomni.aibecome links. - The floating button shows even when
initializeis called late (React Native, Flutter, Unity). - Android: the Messenger no longer disappears in an app whose
MainActivityissingleTask. - The user's name is kept when the app opens again.
- The “joined the conversation” line is in its right place.
- The company's logo next to “You”.
- A flow ends at a choice that leads nowhere, and the text field opens.
- On iPhone the text field stays on top of the keyboard.
- The
debuglevel writes the SDK's steps to the log. - The Messenger's language is the same online and offline.
- The emoji button is gone; the microphone button is on the right of the text field.
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1.0.2: permissions
- Android: voice messages need
RECORD_AUDIOdeclared in the app's manifest, otherwise the microphone button does not show. The camera needs no permission: the SDK opens the phone's camera app. If the manifest declaresCAMERA, the SDK asks for it first. - iOS: without
NSCameraUsageDescriptionthere is no camera option; withoutNSMicrophoneUsageDescriptionthere is no microphone button.
- Android: voice messages need
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How to move to 1.0.2
- Android:
ai.clomni:messenger:1.0.2. - React Native:
npm install @clomni/[email protected], then build the app again (pod installon iOS). - Flutter:
clomni_flutter: ^1.0.2, thenflutter pub get. - Unity: the package URL
https://github.com/clomni/clomni-mobile-sdk.git?path=unity#unity-1.0.2, then Force Resolve. - iOS:
from: "1.0.2"in Swift Package Manager,:tag => '1.0.2'in CocoaPods.
- Android:
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1.0.1: what changed
The Android SDK sends the app's package name when it connects. Clomni compares it with the inbox's “Android package name” and refuses the key when they differ. iOS has done the same with the Bundle ID from the start.
Versions: Android
ai.clomni:messenger1.0.1, React Native@clomni/react-native1.0.1, Flutterclomni_flutter1.0.1, Unity tagunity-1.0.1. React Native, Flutter and Unity 1.0.1 use the new Android SDK. iOSClomniMessengerstays 1.0.0; nothing changed on iOS. -
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Who it affects
Apps on Android. If the inbox's Android package name is the app's
applicationId, nothing changes. If it is not, the Android app no longer connects after 1.0.1. An inbox without an Android package name has no check.applicationIdSuffixis part of the package name. A debug build with a.debugsuffix iscom.example.app.debugand is refused by an inbox that sayscom.example.app. Test with a build without the suffix, or make a separate inbox for the debug app. -
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Check the package name before you update
The inbox's Android package name must be the
applicationIdinapp/build.gradle(.kts). It is entered in the wizard when the inbox is created, and the dashboard has no place to change it later. If it is wrong, write the app's correct package name to Clomni AI and the Clomni team will fix it. -
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How to update
- Android: set the version to 1.0.1, then Gradle sync.
- React Native:
npm install @clomni/[email protected], then build the app again. - Flutter:
clomni_flutter: ^1.0.1inpubspec.yaml, thenflutter pub get. - Unity: change the package's URL in Package Manager to the one ending in
#unity-1.0.1(or inPackages/manifest.json), then Assets › External Dependency Manager › Android Resolver › Force Resolve. - iOS: nothing to do.
// app/build.gradle.kts implementation("ai.clomni:messenger:1.0.1")npm install @clomni/[email protected] clomni_flutter: ^1.0.1 https://github.com/clomni/clomni-mobile-sdk.git?path=unity#unity-1.0.1
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When the package name does not match
The Messenger does not open; the server refuses the key with 401
invalid_api_key. Logcat, tagClomni, shows an error that names the package name the app sent, for examplecom.example.app.debug, and says it must be the inbox's Android package name,applicationIdSuffixincluded. The SDK writes this line in Azerbaijani.Compare the package name in the log with the inbox's Android package name.
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1.0.0
The first release: Android, iOS, React Native, Flutter and Unity.
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Full guide
- PDF: Clomni Mobile SDK guide, in English, Azerbaijani and Russian.
- Online: Versions.
- In the dashboard: “Guide” in the channel's settings column.